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The company I'm building now: an AI software agency in which an app is described by voice or chat, then designed, built and deployed as a full stack. I lead product, the agent harness and engineering.
Dec 2025 - Jun 2026
A B2C SaaS I built and deployed solo: an AI notebook where you select part of a PDF, ask about it, and insert the answer into a rich-text editor with LaTeX and tables rendered intact. Full stack, from frontend and backend to deployment.
Mar 2025 - Jun 2025
A food-sharing service that helps university students pass surplus food to their peers. Our team ran the design process end to end, from HMW questions, Crazy 8s and prioritisation to storyboards and physical prototypes. As technical lead, I designed the Voiceflow booking chatbot and built its Airtable and email automation.
Mar 2025
A 48-hour hackathon build at Hexcode 2025: an agentic AI that reads market news across sources and turns it into time-aware sentiment signals, using vector similarity to link related events. I built the agent pipeline, the backend and the Astra DB storage.
Nov 2024 - Mar 2025

A 2D survival roguelike where the player is an alchemist: over 20,000 lines of C# across 200+ classes, which I wrote almost entirely by hand. Highlights include a rotatable inventory for irregularly shaped items, items that nest as containers or wear out, and a decentralised save system where every subsystem manages its own data.
Jul 2024 - Nov 2024
A generative-AI virtual patient that uses RAG and prompt engineering to test psychology students' understanding. Built for a real client by a capstone team in three months, with weekly stand-ups, retros and pair programming. I led the visual design and front end, from sketches and wireframes to low- and high-fidelity prototypes.
Jul 2024 - Nov 2024

An interactive 3D game our team of four built in three months, taken from first concept to release through an iterative design process. The key challenges were complex player interactions and a state machine that drives the antagonist, the Manager.
Jul 2024
A game-jam game built in four days by a team of three: guard a tropical island from invaders. I designed the level and implemented the game mechanics, prototyping fast across a multicultural team.
Jun 2024 - Jul 2024
An Unreal Engine game in C++, inspired by a game-jam project. I fixed a race condition with object pooling, organised game data in tables, and used design patterns to manage complex attack attributes.
Mar 2024 - Jun 2024
A board game set in the Three Kingdoms period: warlords gather resources, consult strategists and complete the Emperor's quests across an unpredictable map to win his favour. I designed the game mechanics and the strategy cards.
Mar 2023 - Jun 2023
An interactive Figma presentation of a game concept, using researched imagery, sorrowful music and graphic visuals to carry its mood.
Questions, ideas or collaborations? Write to me.